Team Schism’s G2

Game: Dragon’s Gold
Team: Team Schism
Members: mulletman, bordemin, overload3d

Game Idea:
You are a fire-breathing dragon searching for gold in a large open world full of interactive inhabitants. The goal is to find the gold scattered throughout the world. Finding the gold will be a challenge due to environmental obstacles and hostile AI.

Target Experience:
The target experience will be a sense of choice and adventure. Giving the player a desire to explore a certain direction and the fluttering ability to do so. The fun of the game will lie in seeing the consequences of a certain trajectory; both through the world and around enemies. If the player isn’t careful, he may swoop down into a bunch of trouble and be swiftly destroyed. Certain gameplay actions will be part of the fun. Dodging with barrel rolls is one of these. Firing fireballs and seeing them destroy the world is another.

Minimum Low-Bar Target:
Have a responsive dragon that can interact with several classes of objects. The first will be destroyable, blow-up objects. The second will be the collectable gold objects the player will strive to collect. The third will be defense projectiles that the player will have to avoid. Have simple AI characters that will react to the dragons actions and to the effects of other projectiles/explosions.

Realistic Target:
All of the essential elements are polished, making the player experience as immersive as possible. Other than object-specific polish, the objects are coherently located within a large open world creating a platform for directed adventure.

Desired High-Bar Target:
Multiple variations on the base objects would exist. These would allow for unique adventures in different areas of the level. The objects, characters, and whole world would be done with a unified art style and in detailed 3D.


Nov 5
Terrain/Map (Anthony)
Dragon Movement (Stephen)
Hostile Projectiles (David)

Nov 12
Collectable Objects (Anthony)
Import Villages into Terrain Environment (Anthony)
Village Reactions (David)
Dragon Health/Score (Stephen)

Nov 19 (Alpha Build)
AI Characters
GUI Menus

Nov 26
Bug Fixes

Dec 3 (Final Build)
Bug Fixes

Design Document
Design Presentation

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