Displaying the most recent of 9 posts written by

cloudkicker

G5 Final Build – Scrap Daniel & the Sugarpuff Brigade

Here is our game, titled “Space Balls to the Wall”.

Alpha Build – Scrap Daniel & the Sugarpuff Brigade

Here is our Alpha build!

Scrap Daniel & the Sugarpuff Brigade – Updated Design Docs

wrobert666 cloudkicker captaincmy Design Document Game Idea: The game that we would like to implement is a top-down (2D) zero-gravity, physics based shooter. The game will take place in space where the player is in control of a spaceship. The goal of the game will be to destroy the incoming fleet of enemy spaceships that […]

Scrap Daniel & the Sugarpuff Brigade – Group Project

GROUP MEMBERS: cloudkicker, captaincmy, wrobert666 Presentation Link: https://docs.google.com/presentation/d/1TC5iT96XSDAsRiC-sBBfXFXc5dmWnJZuzHNnkSXBlZE/edit?usp=sharing Design Document Game Idea: – Top down, gravity/physics based shooter – Takes place in space – Player controls spaceship – Goal – Destroy the enemy fleet before they destroy you! – Player movement is affected by gravity of nearby objects COLLISIONS with objects in the world…. – […]

Cloudkicker – P2 – Be A Jerk

Be A Jerk – My P2 submission. Destroy the whole world and you win!

cloudkicker’s P1 – Game Feel

Here is my game feel prototype. It totally feels like a game. That’s for sure.

Cloudkicker’s A2 Networking

This is my networking game. Although I don’t think it really qualifies as a game. But if you pretend it is, it’s super fun.

Cloudkicker’s A1 Physics Control

Here is my submission for assignment one. Collect as many pickups as you can before time runs out! Try to beat the high score. I bet you can’t. Space to jump WASD to move

cloudkicker – A0 part 2

Here is my tutorial game. Roll around and collect all 12 boxes! And then you win. Yeah. Riveting.