Displaying the most recent of 6 posts written by

bordemin

Team Schism G5

Team Name: Team Schism Team Members: Bordemin, Mulletman, Overload3d IMPORTANT: You must play in full screen mode or zoom in on your browser to be able to properly see the guiText that tells you how many legendary objects you’ve collected. Game Description: This is an open world game in which you are a dragon searching for […]

Bordemin P2

Game Description My Waiter/Waitress Simulator, is set in a bar. In this game, you will gain and lose points based off tasks you complete at the bar. I want the player to feel like they really are working at a bar. The tasks the player will have to complete include: taking customer orders, busting tables, […]

Bordemin Project 1

For this game feel experiment I combined 4 behaviors to create two game modes. SCENE: For the scene environment, I created a restaurant. For this project, I heavily experimented with unity audio as I believe that audio is one of the most important aspects of creating a immersive game feel experience. Outside there are a […]

Bordemin Assignment 2

The objective of the game below is to collect the cube 5 times before any other player. The music playing in the background was composed by my friend Erik Ashley.  

Bordemin Assignment 1

The objective of the game below is to collect as many cube tokens as possible in 60 seconds. For this assignment I experimented with many free tools from the asset store. Including the Terrain Toolkit, several different texture packs, terrain assets, and game audio. The music playing in the background was composed by my friend […]

Bordemin – Assignment 0