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G6 Final Presentation – Scrap Daniel & the Sugarpuff Brigade

cloudkicker captaincmy wrobert666 Space Balls to the Wall In terms of what goals we did and did not achieve, we managed to achieve all of our expected target goals. We also managed to implement a few stretch features that we set as the high bar, so we were pretty happy about that. What we implemented: […]

G5 Updated – Scrap Daniel & the Sugarpuff Birgade Final Version

This is the final version of our project after we made changes based on feed back from the last round of testing. After reviewing the feedback we have updated the GUI and the layout of the game level.

Captaincmy’s P2

My game prototype plays with an agile and energetic feel. The idea is to create a unique game play experience by switching between 3D and 2D views. The player will go through the two different play modes figuring out how to best play each of the versions. Later I plan to implement power ups where […]

Captaincmy’s Project 1

My game feels are Dreamy/Strong and Aggressive/Weak. Have Fun! Press 1 and 2 to toggle between the feels and g to turn everything off.

Captaincmy’s Assignment 2

I spent all of my time trying to figure out networking stuff and failed… this is what I got.

Captaincmy’s Project 1

Here is my simple physics prototype! Collect as many spheres as you can!

Captaincmy’s Assignment 0

Below is a simple game where you roll a ball and collect 12 blocks in order to win. I have also added in a ramp in case the player would like to challenge himself and try to go around the border of the level with out falling.