Displaying the most recent of 10 posts written by

munkahunkus

Elemental Final Blog Post

Successes The way we distributed tasks to members of our groups, as it turned out, was perfectly matched to each member’s skill set.  Also, the way that the code was organized allowed us to develop interconnected portions of the game at the same time, with game elements being able to work together with very few […]

Hipster Cyborgs – Elemental G5

Summary: Elemental is a game where the player must use the elements of fire and water in order to complete objectives within a level, such as reaching an exit. Objective: There are too levels in this build.  In the first, you must escape from a cabin in the woods.  In the second, you must defeat […]

G4 Alpha Build of Elemental – Hipster Cyborgs

Summary We have followed the advice given to us during the project presentations and have implemented a sandbox level for our alpha prototype.  There is no goal to reach in this level, it is simply a small landscape in which the player can run around and experiment with the elements and assets we have implemented […]

G3 Revised Game Design

Game Title: Elemental Team: Hipster Cyborgs Members: munkahunkus thisisaname demmina Game Information Story Wilson the wisp is lost and wants to find his way home.  Using his ability to manipulate objects formed from certain elements, Wilson will attempt to create a path back to his house. Gameplay The player will start the game controlling Wilson […]

G2 – Elemental [Hipster Cyborgs]

Members munkahunkus thisisaname demmina Game Information We want to create a game where a player can experiment with objects built from different elements, such as fire and water, in order to solve puzzles. Story Wilson the wisp is lost and wants to find his way home. Using his ability to manipulate objects formed from certain […]

munkahunkus – Game Feel Project 2

Game Pitch The General Idea When I started building this game, I wanted to build a game that forced players to approach a level or challenge from two different perspectives at the same time.  Using Unity’s built in physics engine, I wanted to create a game where the Spatial Simulation could be drastically altered by […]

munkahunkus – Game Feel Project 1

This is my submission for Project 1. To control the character, use the WASD keys to turn and to move forwards and backwards. To jump, press the space bar. To toggle environmental effects, press ‘q’. Of course, the two game feels can be toggled with the 1 and 2 keys. I created my two sets […]

munkahunkus – Assignment 2

This is my submission for Assignment 2. This was a serious pain to get even semi-working. On windows, taking the focus off of the unity window causes Update() and FixedUpdate() messages to stop being sent. That means you can’t really test the code by running two or more instances at once.

munkahunkus – Assignment 1

This is my submission for Assignment 1. The objective of the game is to collect as many bouncing capsules as possible before time runs out. The pickups all respawn at a random position close to the center of the map. Press the Space bar to make the character jump. The R key also restarts the […]

munkahunkus – Assignment 0

This is my submission for Assignment 0.  The objective of the game is to move the ball around the square and collect all of the pickup boxes.  The pickups all have random colors, but the rest of the visible assets are textured using open domain textures.