Game Name: Farm Patrol Members: heptad, wolverine Team Name: Team Recess Game Premise:Farm Patrol is a two-player cooperative game where the players must use their unique skills to herd and protect farm animals. The farm will have chickens who have gotten loose that must be chased and caught by the two players (farmer and corgi). […]
Game Name: Farm Patrol Members: heptad, wolverine Team Name: Team Recess Game Premise: Farm Patrol is a two-player cooperative game where the players must use their unique skills to herd and protect farm animals. The farm will have chickens who have gotten loose that must be chased and caught by the two players. Player 1 is a farmer, […]
Alpha 11/19/2014 Game Title: Farm Patrol Team: Team Recess Members: heptad, wolverine Game Premise Farm Patrol will be a two-player cooperative game where the players must use their unique skills to herd and protect farm animals. The farm will have chickens who have gotten loose that must be chased and caught by the two players. Player 1 will be […]
Design Plan 11/10/2014 Game Title: Farm Patrol Team: Team Recess Members: heptad, wolverine Game Premise Farm Patrol will be a two-player cooperative game where the players must use their unique skills to herd and protect farm animals. The farm will have chickens who have gotten loose that must be chased and caught by the two players. Player […]
Design Plan 11/06/2014 Game Title: Farm Patrol Team: Team Recess Members: heptad, wolverine Game Premise Farm Patrol will be a two-player cooperative game where the players must use their unique skills to herd and protect farm animals. Player 1 will be a farmer, who can catch animals in his basket and lock gates. Player 2 […]
The Legend of the Phoenix Game Description: My game is based on the mythology of the Phoenix, a bird that lives for ever. Collect colorful items and avoid hunters on it’s journey to build it’s nest to be reborn from ashes.
This is my submission for the game feel project 1. There are two modes that toggle on press of keys “1” and “2”. The lighting and sound effects can be turned on and off in each mode using the “g” key. It is advisable to switch modes only when the atmospheric effects are on, otherwise […]
I started the networking game from scratch referring to various tutorials. Removed all the sounds since I was debugging on the same machine.
This is my submission for assignment 1. 40 random “cheese cubes” are generated at random locations and as each cube is collected a new random cube is generated. I have tried to distinguish the double jump with separate sound and added a x trajectory to it and also tweaked around with the values in the […]
This is my submission for assignment 0 part 2. The texture for my board is ground, for the ball it is fire and the walls are cave stones. The collectible cubes are randomized in color.