The Adjectives’ G2

DOG-FIGHTER

In space, nobody knows you’re a dog.

Game Idea:

Players each control a single fighter jet sized ship. The goal is to destroy the other players. The gameplay is a dogfighter in space with 3 degrees of freedom. The map(s) is an asteroid belt with a few man-made structures. Game modes is free-for-all deathmatch. Player ships all have 2 weapons each: a machine gun and a fire-and-forget seeking missile. Players have flares, afterburners, and reverse thrusters. Players have a large shield buffer that has a larger hitbox and does not regenerate. There are pick-ups for ammo, shields, and health.

 

Fun:

Controlling the fighter is supposed to be really responsive because the game is a fast-paced, low-health, arcade style dogfighter. Being able to maneuver effectively is supposed to be fun. The other fun factor is beating other players because the multiplayer is local only.

 

Target Experience:

Focus is on the controls and feel of the fighter ship. Players will be able to maneuver around obstacles to dodge players. There will be GUI assists to help aim because the other players will be relatively far away.

 

Group Members and Roles:

Andrew Whelan: Menus and GUI.

Daniel Dias: Flight controls and feel.

Jacob Hudlow: Weapons and level design.

 

Controls:

Controller with 2 thumbsticks, 2 triggers, and 2 bumpers. Left thumbstick up and down controls the movement of the throttle stick. Left thumbstick left and right controls the yaw of the ship. Right thumbstick up and down controls the pitch of the ship. Right thumbstick left and right controls roll of the ship. The other 4 buttons/triggers control shooting, weapons, afterburners/boost.

 

Schedule:

G3: Updated Design Docs

G4: Game Alpha

  • Ship control alpha.
    • General Movement.
    • Machine gun works.
    • Afterburner works.
  • Sounds
    • Ship sounds
    • Environment sounds
  • Polish effects
  • GUI alpha
  • Map alpha
  • Lives system

G5: Final Playtesting Build

  • Ship control update.
    • Movement/Control update.
    • Reverse boost implementation.
    • Missiles.
  • Sound update
    • Game sounds
  • Polish update.
  • GUI update.
  • Working menus.
  • Map update
  • Game mode implementation

Presentation:

https://docs.google.com/presentation/d/1t_azREg-cn0V2FVCQrCtks1A81tQTo8DwwG5RD0i4pc/edit?usp=sharing

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