[Blue Barracudas] Moe de Gras G2

Working Title: Moe de Gras
Team Name: Blue Barracudas
Members: idlapacjt, hedgehog, mjp14

// GAME CONCEPT

Basic features:

  • Open world 2.5d lawn-mower action game
  • Two-player networked matches
  • Time limit ends matches

Winning conditions:

  • One player cuts all their designated grass, or
  • Time runs out and one player has more points

Controls:

  • Arrow keys :: Movement
  • Space bar :: Boost
  • QWER :: Various abilities (e.g. mow grass, lay grass, etc.)
// GAME DETAILS

Players:

  • Each player directly controls a lawn-mower avatar
  • Each player is a different color
  • Each player has two basic abilities all the time
    • Cut grass
    • Lay grass

Grass:

  • Mowing grass earns points for the player
  • Grass will begin in designated areas for each player
    • Specified clearly by level design
  • Grass comes in two types/heights
    • Tall grass
      • This is grass that needs to be mowed
      • This is the grass that appears when players lay grass
    • Short grass
      • This is grass that has been mowed

Obstacles:

  • Hitting obstacles loses points for the player
  • There will be stationary obstacles (e.g. rocks, dog droppings, etc.)
  • There will be moving obstacles (e.g. squirrels, balls, etc.)

Power-ups:

  • There will be various abilities that can be picked up by items, such as:
    • Boosting ability
    • Temporary invincibility
    • Temporary size increase
// GAME FEEL

Movement:

  • Player movement is 2-dimensional (World rendered in 2 dimensions)
  • Based loosely on real life lawn-mover movement

Grass:

  • Cutting grass produces sound and particles
  • Laying grass produces sound and new grass
  • Driving through tall grass impacts speed

Obstacles:

  • Obstacle interactions crucial for feel
  • Examples include:
    • Sound effects
    • Spinning out
    • Camera shake
    • Slowing down or speeding up
    • Stopping completely
    • Changing size
    • Producing appropriate particles
    • Destroying obstacle
  • Note: Collisions with other player also important

Power-ups:

  • Power-ups can influence all sorts of game feel elements such as:
    • Speed (camera zoom, speed increase)
    • Power (disabling obstacle effects)
    • Size (connection between size and acceleration)
// INTENDED GAME EXPERIENCE

Strategies:

  • Focus on your cutting your own assigned grass
  • Prioritize messing with the other player’s area

Skills needed:

  • Maneuvering lawnmower
  • Avoiding obstacles
  • Manipulating grass

 

 

Original Design Document

Original Design Slides

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