Game Pitch: As you descend alongside a building, you, a bear with an umbrella, have to dodge spikes and rockets in an effort to get the highest score you can! What is fun about that: Navigation with the umbrella – skillfully dodging spikes and rockets within an inch of danger. What worked – Players wanted […]
Hello All, Here is our Final Playtest Build of Bearbrella. We achieved all but one of our Mid-Bar feature pieces, which was our intended goal for the final playtest. Our design document reads as follows: “Mid-bar: We want to have achieved procedural generation of obstacles to create an infinite level, implemented a score system to […]
Hello All, Here is our Alpha Build of Bearbrella. We achieved all of our Alpha goals, equating to our low bar, in addition to some other stuff: Goals for 19th (equates to low bar): – Basic, crude avatar movement with umbrella “meter” – Some simple obstacles and a scoring system Additional stuff we accomplished: – […]
Team Members: Livingled, Patches, Stonewall Title of the Game: Bearbrella Detailed plan for the game Our avatar is falling forever alongside a building. The player uses an umbrella to slow his fall and have better control of movement. Every moment the player uses this umbrella a bar on the HUD drains by a set rate. […]
Team Members: Livingled, Patches, Stonewall Title of the Game: Bearbrella Basic Idea: Our game involves a bear avatar with an umbrella, constantly falling downwards alongside a building. The avatar will encounter various obstacles whilst falling, some originating from the building and some not. The fall will be infinite – we will procedurally generate the level […]