Displaying the most recent of 7 posts written by

masterchief

Castle Zombie Defense (revised)

Castle Zombie Defense Team: Boss Racing masterchief, baguettebaguette, bossman Game Description: The player is the wizard of the castle.  As the player, you must protect your subjects from the Zombies trying to take over the castle.  Use your trebuchets and mystical fire balls to kill the Zombies and defend the castle.  Keep your castle free […]

Castle Zombie Defense

Castle Zombie Defense Team: Boss Racing masterchief, baguettebaguette, bossman Game Description: The player is the wizard of the castle. As the player, you must protect your subjects from the Ebola Zombies trying to take over the castle. Use your trebuchets and mystical fire balls to kill the Ebola Zombies and defend the castle. Keep your […]

masterchief’s P2 – Snow Man Racing

Prototype Controls WASD for movement and space bar to jump/double jump. ‘R’ to reset melt countdown for testing purposes. Refresh page to restart game for now. Game Description My game idea takes the classic racing genre and adds a twist, melting snowmen! The player plays as a snowman trying to reach the finish area, but […]

masterchief’s P1

You’re a snowman and you’ve come alive (again!) Feel 1: Dizzy + Joyful Each layer of snow rotates in circles as you move As you jump higher and higher, you gain excitement and spin faster / wider! Movement itself is wobbly, notice if you stand still you still move slightly around Hitting a wall makes […]

masterchief’s assignment 2

Basically added networking to my A1 game. Used dead reckoning. I think I met all the requirements.

masterchief – Assignment 1

You’re a snowman and you’ve come to life! Explore the world and collect floating cylinders. Spawn locations are placed around the map and the spawner picks a random one each time to put a new item at.

masterchief’s assignment 0

This game is the result of following the Unity roll-a-ball tutorial, with the addition of a ground texture and colored materials for the cubes and player sphere.