Crimson Lightning – Final Presentation – [G6]
Information of our team’s final project “It’s a Colorful World”, including a demo video displaying gameplay.
Crimson Lightning Members
- nintendo424: https://github.blairmacintyre.me/site-archive/cs4455f14/author/nintendo424/
- verryberry1: https://github.blairmacintyre.me/site-archive/cs4455f14/author/verryberry1/
- valirek: https://github.blairmacintyre.me/site-archive/cs4455f14/author/valirek/
What worked?
- Building a happy bright aesthetic
- Multi-character control
- FUN + interactive puzzles
- Explorable environment
- Varied character feels
- Weight
- Speed
- Jump height
What didn’t work?
- Having 4+ characters and puzzles
- Directing players in an obvious way to the level end
- Possible solutions:
- Better game UI
- Use of arrows for direction
- GUI text to indicate each puzzle zone
- NPC characters to interact with
- Time constraints made this feature hard to implement
Lessons learned
- Getting the “right” feel for a character is hard
- Direction towards the game goal is important, but not too much to prevent exploration
- Adding polish effects takes more time than expected
Adjustments made
- In general:
- Tweaking jumping mechanics
- Redesigning puzzle layouts (more fun)
- Clear indications of puzzle completion (lights, exit bridge location, sound)
- After final playtest:
- Increase music volume
- Further jump tweaking
- Make 2nd puzzle more visible
What we would change looking back
- Adding a better game UI in general
- Make clearer directions (text popups/tutorials) that explain the goal of the level while still encouraging open exploration
- Make puzzles more dynamic and interactive (more than just switches)
- We originally had an idea to “bring color” to grey areas where puzzles were solved, but due to time constraints this was never implemented
- Adding more varied characters and puzzles
- Adding NPCs as originally planned that the player can interact with
- Allowing more flexibility in camera movement (think like 3D mario games)
- Add more inputs to control characters (more than just WASD, could use controller)
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