[Blue Barracudas] Moe de Gras G3
We, the Blue Barracudas, have made some important changes to our game concept in order to make it more achievable and more enjoyable.
Major changes:
- Multiplayer will be local, not networked
- Players can only cut grass, not lay grass
- Players will race for power-ups
- Power-ups can help player or hurt opponent
- No incentive for going to opponent’s lawn
- No more boost feature
- We are aiming for maximum replay value, i.e.
- We want the player to play over and over again
- We want the power-ups to cause craziness
Things staying the same:
- Simple visual style
- Short, timed matches
- Obstacles will play a role
- Cutting grass is the goal
- Same basic mechanics/feel for movement
See previous post here for more info on old design
See T-Square entry to compare new/old documents and slides
Current design document: https://docs.google.com/document/d/19ppMf4JAERJQOqMk2ntkU9oWejK-aASA-Aft88MTw14/edit
Current slides: https://docs.google.com/presentation/d/1GhkIXV6Fgiada8iIPw1skeeUFdNIiuKgnLqpFkhlzLw/edit#slide=id.g41b23e145_00
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