Overview My game is a mix of a simple puzzle game (like Katamari) with a heavy physics-based, zero gravity game feel. The most enjoyable game feel to me is that of gravitational physics (as realistic as possible) and I thought I would combine it with a simple but (hopefully) addicting game mechanic of seeking items […]
My attempt at P1. 1. Strong/Aggressive 2. Dreamy/Dizzy
A basic physics prototype! Woot!
Here is my tutorial project. The player will roll the ball to collect 12 floating, magical cubes. Also, ram the far wall if you want to break out.