My goals for this prototype were to expand off the simple “scary” game feel of my last assignment and focus on avatar movement and further polish effects. I hoped to create an atmospheric “horror” game, with the intention of hindering player movement and visibility to enhance the immersion and challenge. I wanted the player to […]
For my game feel experiment I combined the behaviors “Scary” and “Dizzy” to create a game called Tinkle Trials. In this game you play Timmy Coconut, a small boy afraid of his own shadow. It’s the middle of the night and you need to make it the toilet without hitting any squeaky floorboards, falling down […]
This assignment made me seriously consider suicide. It mostly works.
Your name is Bobby and you live in a dystopian future where all men are evolved from palm trees. You must pick up the boxes of palm juice so your successors can grow big and tall. Picking up one box will spawn three, can you beat your high score?
For the first assignment I followed Unity’s “Roll-A-Ball” tutorial and created a similar game where the user controls a ball and has to pick up all 12 objects to win. Different from the tutorial, my game also displays my blog ID on the surface plane and uses a script to randomly generate colors for the pickups. Having not used Unity […]