Displaying the most recent of 8 posts written by

baguettebaguette

Boss Racing Final Presentation

Members https://github.blairmacintyre.me/site-archive/cs4455f14/author/masterchief https://github.blairmacintyre.me/site-archive/cs4455f14/author/bossman https://github.blairmacintyre.me/site-archive/cs4455f14/author/baguettebaguette Changes and Reasons for Changes We made a few modifications to our game based on playtesting.  Most notably is the omission of an avatar atop the wall with the ability to shoot magical fireballs at the oncoming zombies.  We believe that this ability would have been significantly less effective than the […]

Boss Racing Final Playtesting G5

Our final build.  The player must defend his castle against the oncoming zombies.  Use the trebuchets to hurdle flaming boulders at the zombies. Controls Use ‘A’ and ‘D’ to swap between trebuchets. Mouse move to aim, click and hold to power up and release to shoot the trebuchet.  ‘R’ to restart. Members https://github.blairmacintyre.me/site-archive/cs4455f14/author/masterchief https://github.blairmacintyre.me/site-archive/cs4455f14/author/bossman https://github.blairmacintyre.me/site-archive/cs4455f14/author/baguettebaguette […]

Boss Racing Alpha

This is Zombie Castle Defense.  Protect your castle against the oncoming zombies and survive the night! To alternate between trebuchets, use A and D.  Aim with the mouse and shoot your trebuchet by holding down the mouse.  Holding the mouse longer will result in a more powerful trebuchet launch. We met all of our goals […]

baguettebaguette Game Feel P2

My game is called DreamScape, I went for a dreamlike level, with dreamy music and player interaction sounds.  Collect as many coins as you can in 60 seconds!

baguettebaguette Game Feel P1

Press ‘1’ for scared/weak  Press ‘2’ for dizzy/dreamy Press ‘0’ for normal Press ‘G’ to toggle atmospheric effects. I tried to give a weak/scary and a dreamy/dizzy game feel.  For the weak/scary game feel, I made the avatar smaller, made him unable to move the block in the scene, and whenever he touches the block, […]

baguettebaguette a2

I was unable to fully finish this project.  My project currently makes a server, allows clients to connect to it, spawns a moving item as well as spawning players for the clients who connect.  

baguettebaguette a1

I implemented the assignment as described, using two stacked spheres as my player.

baguettebaguette Assignment 0

I implemented the project from the tutorial, colored the ball and cubes and added a custom texture to the ground.