The Adjectives Final Presentation (Dog-Fighter)

What Worked
– Ship movement
– Weapons
– Local multiplayer
– HUD
– Aim assist
– Menus
– Asteroid Level

What Didn’t Work
– Ideas cut:
– Shield
– Pickups
– Other maps
– Reverse boost
– Missile movement isn’t correct.

What We Learned
– Unassisted aiming is near impossible at long distances and high speeds
– Difficult to balance movement speed with size of map
– Difficult to visually convey high movement speed
– Conflicting feedback on preferred gameplay
– Slow versus Fast
– Large versus Small

What We Changed/Adjusted
– Machine gun changed to aim assisted laser
– Auto regeneration of ammo rather than pickups
– Variable number of players
– Adjustable control scheme

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