In our presentation, we plan on discussing (1) How we changed our plans: Ultimately we decided on only doing an endless runner instead of a game with multiple levels, so we could focus more on the polish and gamefeel for 30 seconds of engaging gameplay and full rage mode. (2) What we learned: We realized […]
SO MUCH RAGE!
SO MUCH RAGE!
Angry Cuttlefish is back for more revenge!
Progress!
The game is certainly looking nicer.
In this week we hoped to accomplish the following tasks: X-Procedural System Implemented X-Running Enemy A.I. Finished X-Police Enemy A.I. Finished (Knocks into player to calm them down) X-Rage State Finished X-Teapot fish art concepts O-Police fish art concepts O-Coral art concepts X-Cuttlefish art O-Cuttlefish movements Tasks we accomplished that were not on the schedule: […]
Description: Player controls a Cuttlefish who has just had her tea party ruined by ingrateful guests, and has gone on a warpath to show them the error of their ways. Permanently. Player uses arrow keys to move the cuttlefish, and space to shoot out their ink/weapon. Additionally, there exists a rage meter that raises the […]
Presentation: LINK Group Members: knight2rook (https://github.blairmacintyre.me/site-archive/cs4455f13/author/knight2rook/) – Game Architect and Coding speedball (https://github.blairmacintyre.me/site-archive/cs4455f13/author/speedball/) – Coding, Meeting Minutes and Documents mbradley36 (https://github.blairmacintyre.me/site-archive/cs4455f13/author/mbradley36/) – Coding, Art/Design, Turn ins Title: Angry Cuttlefish Target Experience: “Undersea Arcade Gunner Slaughterfest” Gameplay Concept: You play as a cuttlefish attempting to destroy all other undersea life (except other cuttlefishes) to fuel her […]