Displaying the most recent of 6 posts written by

fc13

Final Build

Planned: -Sprites -Combat using sword & sheild and 2 DBZ powers -Combat States: -Sword -Flurry(attack spam) -Precision/Mobile(dodging/attack timing(accuracy?) -Shield -Defensive(turtle) -Mobile(dodge&block) -Power -Aggressive (spamming ki blasts) -Concentration (using ki moderately&accurately) -Overload? (if ki isn’t used for a while could enhance melee with it or something, would drain ki) -1 Screen/Level with objects/obstructions -3 enemies type […]

Beta Post

Planned: -Sprites -Combat using sword & sheild and 2 DBZ powers -Combat States: -Sword -Flurry(attack spam) -Precision/Mobile(dodging/attack timing(accuracy?) -Shield -Defensive(turtle) -Mobile(dodge&block) -Power -Aggressive (spamming ki blasts) -Concentration (using ki moderately&accurately) -Overload? (if ki isn’t used for a while could enhance melee with it or something, would drain ki) -1 Screen/Level with objects/obstructions -3 enemies type […]

P4: Vis

Beat up on the dummy with four combat stances that are changed based on how you are moving and punching.

P3: Yeti Bully

For Project 3 I decided to create a world containing an aggressive yeti and a small population of floating heads for him to bully. In order to make the Yeti’s movements seem realistic I slowly scaled the input and play a “walking” animation when the input is less than one which cross-fades into a running […]

P2: 2 “Feels”

For this project I had two feels, a heavy and a light. To achieve the light feel the physics values were altered so that gravity was decreased, the speed of the character on the ground and in the air are increased, and the jump speed of the character was increased. The animations used were also […]

P1: Arc Motion

This project shows smooth motion between the start and end point along an arc pattern.