Planned: -Sprites -Combat using sword & sheild and 2 DBZ powers -Combat States: -Sword -Flurry(attack spam) -Precision/Mobile(dodging/attack timing(accuracy?) -Shield -Defensive(turtle) -Mobile(dodge&block) -Power -Aggressive (spamming ki blasts) -Concentration (using ki moderately&accurately) -Overload? (if ki isn’t used for a while could enhance melee with it or something, would drain ki) -1 Screen/Level with objects/obstructions -3 enemies type […]
Planned: -Sprites -Combat using sword & sheild and 2 DBZ powers -Combat States: -Sword -Flurry(attack spam) -Precision/Mobile(dodging/attack timing(accuracy?) -Shield -Defensive(turtle) -Mobile(dodge&block) -Power -Aggressive (spamming ki blasts) -Concentration (using ki moderately&accurately) -Overload? (if ki isn’t used for a while could enhance melee with it or something, would drain ki) -1 Screen/Level with objects/obstructions -3 enemies type […]
Beat up on the dummy with four combat stances that are changed based on how you are moving and punching.
For Project 3 I decided to create a world containing an aggressive yeti and a small population of floating heads for him to bully. In order to make the Yeti’s movements seem realistic I slowly scaled the input and play a “walking” animation when the input is less than one which cross-fades into a running […]
For this project I had two feels, a heavy and a light. To achieve the light feel the physics values were altered so that gravity was decreased, the speed of the character on the ground and in the air are increased, and the jump speed of the character was increased. The animations used were also […]
This project shows smooth motion between the start and end point along an arc pattern.