Final Presentation: CERNO’s Escape

This is our post for the final presentation.



What Worked

  • Throwing objects as means of weapon

  • Physics interactions with objects in the scene

  • Shield-power interactions

What Didn’t

  • Moving enemies

  • Mouselook / Camera issues

  • Terrains

  • Some parts of physics (flying CERNO)


Aiming Scheme

  • Arrow keys only

  • Movement based on mouse gradient

  • Aiming based on mouse pointer

Other Changes

  • Powerups

  • Weights of the objects

  • Camera

  • Level design

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