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Team Groose

Its Link, not Zelda…

ZeldaBallZ Presentation

Video What Worked Well -Combat State Machine with five combat states -Three distinct types of enemies -Two different weapon sets with their own unique feels Challenges -Implementing sprites using Unity 4.3 -Getting the animations in sync with the user input -Trying to combine movement animations with attack animations What We Learned -Plan for collaboration between […]

Final Build

Planned: -Sprites -Combat using sword & sheild and 2 DBZ powers -Combat States: -Sword -Flurry(attack spam) -Precision/Mobile(dodging/attack timing(accuracy?) -Shield -Defensive(turtle) -Mobile(dodge&block) -Power -Aggressive (spamming ki blasts) -Concentration (using ki moderately&accurately) -Overload? (if ki isn’t used for a while could enhance melee with it or something, would drain ki) -1 Screen/Level with objects/obstructions -3 enemies type […]

Beta Post

Planned: -Sprites -Combat using sword & sheild and 2 DBZ powers -Combat States: -Sword -Flurry(attack spam) -Precision/Mobile(dodging/attack timing(accuracy?) -Shield -Defensive(turtle) -Mobile(dodge&block) -Power -Aggressive (spamming ki blasts) -Concentration (using ki moderately&accurately) -Overload? (if ki isn’t used for a while could enhance melee with it or something, would drain ki) -1 Screen/Level with objects/obstructions -3 enemies type […]

Team Groose 11/4 Alpha Game Log

Planned: Basic Combat with three different states, Simple AI to fight, Simple level with simple character sprites. Actual: Completed a 3 state combat system and a Simple AI on a simple level. Would have liked to have more character sprites, and need to fix issues with the camera and the level boundaries. Problems: Problems with […]

Project Design Doc

CS 4455 Team Groose Project Design Doc Detailed Plan: 2D top-down arena/action-adventure (depending on scope) Combat system that fluidly switches through multiple states based on user input Combat /world that integrates aspects of the DBZ and Zelda universes(themes or entire elements, depending on scope) Progression through loot dropped by enemies or level-ups from xp for […]

Team Groose: Game Pitch

The Game Pitch: Zelda Ball Z Group aatrox54345: Lead Back End Developer, Collision Detection Master, C# Script Logic Extraordinaire, Project Uploader (https://github.blairmacintyre.me/site-archive/cs4455f13/author/aatrox54345/) groose: Lead Sprite/Model/Level Designer, Graphics Expert, Audio Implementation (https://github.blairmacintyre.me/site-archive/cs4455f13/author/groose/) fc13: Lead State Machine Developer, NPC Designer, Scripting Specialist (https://github.blairmacintyre.me/site-archive/cs4455f13/author/fc13/) Game Title Zelda Ball Z Game Description -Classic 2D Zelda Style Action-adventure Game -Integration […]