Team Groose: Game Pitch
The Game Pitch: Zelda Ball Z
Group
aatrox54345: Lead Back End Developer, Collision Detection Master, C# Script Logic Extraordinaire, Project Uploader
(https://github.blairmacintyre.me/site-archive/cs4455f13/author/aatrox54345/)
groose: Lead Sprite/Model/Level Designer, Graphics Expert, Audio Implementation (https://github.blairmacintyre.me/site-archive/cs4455f13/author/groose/)
fc13: Lead State Machine Developer, NPC Designer, Scripting Specialist
(https://github.blairmacintyre.me/site-archive/cs4455f13/author/fc13/)
Game Title
Zelda Ball Z
Game Description
-Classic 2D Zelda Style Action-adventure Game
-Integration of Dragon Ball Z themes
-Dungeon Crawler, Loot Collection, Kill Boss and his Minions
-Using the avatars different states to dynamically change feel of combat
Target Experience
To design an immersive combat experience that is easy for the player to learn but difficult to master and
having two iconic, recognizable feels together to create a new but familiar experience
Presentation
https://docs.google.com/presentation/d/1zblpCNprbjy3RXKjDYSPWVhNtCEbkz3aLYU64Ely-hs/edit?usp=sharing
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