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Networking: Authoritative Game Server Sample

In today’s class, we’ll be talking about game networking.  For the purposes of this class, we’ll focus on local multiplayer games as our working example.  I’ve created a Unity sample that demonstrates how to create an authoritative server setup in Unity (all game logic and object control done in a server, clients display their local […]

Code Sample, for P3 and in-class Sept 23rd

Here is a sample project (code .zip file) that shows a simple demo in the style of what you should do for P3.  It demonstrates a few things, that we will talk about in class today, including: Using a state machine for the controller (using Steve’s ImmediateStateMachine.cs) Input modulation using AnimationCurves Using the CharacterController for 3D […]

P2 sample, using Unity’s CharacterController

Over the course of the class so far, we’ve avoided using the Character Controller, for two reasons. It is worthwhile to understand how things work, at a slightly lower level, implementing the collisions and push-back code to keep your avatar out of geometry.  In a 2D platformer, this is doable, especially when the geometry is […]

Another sample for todays class


Another Unity Tutorial: Runner

(Note: this website appears to be down right now, hopefully just temporarily) I remembered a tutorial I ran through when I was trying to learn a bit more Unity, it’s at this site: http://catlikecoding.com/unity/tutorials/runner/ It create a pretty rough-looking infinite side scrolling platformer (in the genre started by Canabalt).  What I like about it, though, […]

Steve Swink’s simple State Machine

Here’s a pointer to the super-simple, super-small state machine code I mentioned in class. Steve Swink posted it on github (as a gist):  https://gist.github.com/SteveSwink/5819342

Super Mario Crossover – play Super Mario as other NES characters

Super Mario Crossover by exploding rabbit is a great study/illustration of game feel!

How to post a Unity Build on the website

The blog has a Unity + WordPress plugin, that we will use to post Unity web games for your project submissions, and group project builds.

P1: You can’t save them all

Click somewhere on the grey plane and watch as your hero dashes to save everybody.  However, you can’t save them all. Audio files came from http://www.freesound.org/

More Unity and Software resources

Georgia Tech has bought a subscription to Lynda.com, a website with hundreds of video courses covering a wide range of topics.  There are a half dozen Unity3D videos, along with videos on 3D modeling and animation, that might be very useful to some of you. To use it, you log in with your GT credentials […]

A one-hour video walk-throught tutorial of Unity

Folks, Chris DeLeon (your fellow student in the class) pointed me at a introductory Unity tutorial he created, that is on youtube.  Chris is a Unity wiz, so I suggest you take a peek!

Welcome to CS 4455, Fall 2013

This semester, we will use this blog for the class.  See the links in the menu bar to find the Syllabus and Schedule, the assignments and projects, as well as policies on collaboration. During the semester, you will post your projects to this blog, to allow other students to comment on them.  You should create […]