Displaying the most recent of 8 posts written by


ZeldaBallZ Presentation

Video What Worked Well -Combat State Machine with five combat states -Three distinct types of enemies -Two different weapon sets with their own unique feels Challenges -Implementing sprites using Unity 4.3 -Getting the animations in sync with the user input -Trying to combine movement animations with attack animations What We Learned -Plan for collaboration between […]

Team Groose 11/4 Alpha Game Log

Planned: Basic Combat with three different states, Simple AI to fight, Simple level with simple character sprites. Actual: Completed a 3 state combat system and a Simple AI on a simple level. Would have liked to have more character sprites, and need to fix issues with the camera and the level boundaries. Problems: Problems with […]

Project Design Doc

CS 4455 Team Groose Project Design Doc Detailed Plan: 2D top-down arena/action-adventure (depending on scope) Combat system that fluidly switches through multiple states based on user input Combat /world that integrates aspects of the DBZ and Zelda universes(themes or entire elements, depending on scope) Progression through loot dropped by enemies or level-ups from xp for […]

Team Groose: Game Pitch

The Game Pitch: Zelda Ball Z Group aatrox54345: Lead Back End Developer, Collision Detection Master, C# Script Logic Extraordinaire, Project Uploader (https://github.blairmacintyre.me/site-archive/cs4455f13/author/aatrox54345/) groose: Lead Sprite/Model/Level Designer, Graphics Expert, Audio Implementation (https://github.blairmacintyre.me/site-archive/cs4455f13/author/groose/) fc13: Lead State Machine Developer, NPC Designer, Scripting Specialist (https://github.blairmacintyre.me/site-archive/cs4455f13/author/fc13/) Game Title Zelda Ball Z Game Description -Classic 2D Zelda Style Action-adventure Game -Integration […]

The Kessel Run

I. Game Description The Kessel Run at the highest level is a simple arcade shooter style of game with inspirations from Asteroids as well as Galaga. The game takes place in outer space on the infamous Kessel Run from Star Wars Episode IV: A New Hope. I want to create a fast paced dodge and […]

Scared Monkey

This is my scared Monkey! Watch as he tip toes around the map and jumps into trees in order to hide from the wandering spooky ghost. Press space bar while climbing to jump off the tree. I added the darkness in the map along with the eerie music to add to the scared feel and […]

JetPackBot and Nimble Elf

The first game feel (hitting 1) is a Robot with a jetpack. Holding down the spacebar will allow him to fly (very slowly) around the platforms the camera also shakes every time he collides with something to give a feel of the weight of this heavy avatar. The second game feel (hitting 2) is a […]

Project 1