P2: Same game structure, two different feels
For your second project (first game feel project), you should create a simple side-view, orthographic “platformer” toy (not really a game, since there are no enemies or goals).
The project is due at 5pm on Friday Sept 13.
There should be a floor at the bottom, walls on the left and right edge, and at least 3 platforms. The screen should be fill a 4:3 aspect ratio display.
- built out of Game Object that has two children (a Sphere and a Cube).
- the two parts should have their movement coordinated to make them appear to be one moving avatar.
- Heavy, metallic, machine
- Quick, nimble, elf
You will turn your project in two ways, as you did in P1:
- By zipping up the entire Unity project and attaching it to t-square assignment submission. Please keep your assets small (if you use textures and sounds), and remove any unused assets before you zip up the project, so that the upload is as small as possible. Include in the URL of your blog post in your submission.
- By creating a blog post on this blog, under the category “Project 2”. As with Project 1, these will not show up on the home page, only under the category page. Include a description of what you did to achieve the desired feel.
Updated 9/4/13: here is a link to the sample code I showed in class.
Updated 4/11/13: here is a link to a more elaborate version of the sample code, that I showed in class today.
Updated 4/13/13: here is some guidance on how each of you are to comment on the games. These comments should be posted before class Monday.
The TA’s will create a wiki page that assigns 5 or 6 games to each person.
- what are some things you LIKED about what they did, and why do you like them?
- what are some specific things that could be improved, and how might they be accomplished?
- do the two motions feel like they meet the assigned “feel”?
- do the interaction aspects help create game feel (controls, avatar movement and how it interacts with the world, polish effects used directly to emphasize these interactions)
- are the other parts of the prototype (textures, sounds, etc) helping or hurting?
- each of us gets better at building games by articulating specific details of what we like and don’t like
- well written, constructive feedback also helps us improve