A1: Applying the Mechanics of Game Feel

In Chapter 4 of the text, Swink takes the mechanics developed in the first 3 chapters and applies them to four games.

Your assignment is to do the same thing, to a game of your choosing.  You should model your work on the four examples in chapter 4, with respect to length and depth.

Each student must do a different game:  please sign up for a game on the t-square wiki page for assignment 1.   First come first served!

You should turn in your assignment 2 ways:

  1. on t-square (inline, in the submission form).
  2. you MUST print out your analysis and bring it to class;  we will use them for an in-class exercise.

DUE Monday September 9th in class.