ZeldaBallZ Presentation
Video
What Worked Well
-Combat State Machine with five combat states
-Three distinct types of enemies
-Two different weapon sets with their own unique feels
Challenges
-Implementing sprites using Unity 4.3
-Getting the animations in sync with the user input
-Trying to combine movement animations with attack animations
What We Learned
-Plan for collaboration between members ahead of time.
-How to implement sprites, 2D physics, animations and sounds.
-Balancing between combat states/understanding the feel of Link.
Major Changes and Adjustments
-Balancing damage and movement speed of both link and the enemies
-Fixing character movement and controls to feel more responsive and fluid
-Adding to the combat system to make it feel more dynamic and fun
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