ZeldaBallZ Presentation


What Worked Well

-Combat State Machine with five combat states

-Three distinct types of enemies

-Two different weapon sets with their own unique feels


-Implementing sprites using Unity 4.3

-Getting the animations in sync with the user input

-Trying to combine movement animations with attack animations

What We Learned

-Plan for collaboration between members ahead of time.

-How to implement sprites, 2D physics, animations and sounds.

-Balancing between combat states/understanding the feel of Link.

Major Changes and Adjustments

-Balancing damage and movement speed of both link and the enemies

-Fixing character movement and controls to feel more responsive and fluid

-Adding to the combat system to make it feel more dynamic and fun

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