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And She’s Back for Revenge

In our presentation, we plan on discussing (1) How we changed our plans: Ultimately we decided on only doing an endless runner instead of a game with multiple levels, so we could focus more on the polish and gamefeel for 30 seconds of engaging gameplay and full rage mode. (2) What we learned: We realized […]

Week 1 Updates (through 10/25)

In this week we hoped to accomplish the following tasks: X-Procedural System Implemented X-Running Enemy A.I. Finished X-Police Enemy A.I. Finished (Knocks into player to calm them down) X-Rage State Finished X-Teapot fish art concepts O-Police fish art concepts O-Coral art concepts X-Cuttlefish art O-Cuttlefish movements Tasks we accomplished that were not on the schedule: […]

speedball: P4 game prototype

The game is called Rapid Radish and follows the adventures of a very fast radish.

speedball P3: aggressive shark

I was trying to create an aggressive shark: You can “toggle” the aggressive behavior by pressing A or the up key which makes the shark move quickly, and have a red vision, and allows the shark to aggressively destroy coral. When the shark is not moving forwards, he doesn’t have the “aggression” to destroy corals […]

speedball P2: Heavy/Metallic VS Nimble/Elf-ish

So I basically followed the directions…Sounds are from freesounds. I found free patterns from pattern8.com and cgtextures.com.

speedball: curvy movement and sounds for p1

I used a built in function for my movement because I had to learn a lot of c# stuff to get the sounds to work. Event handling with delegates, plus Coroutines/IEnumeration to allow for waiting periods to allow all the sounds to play….sounds came from freesound.org.