This week, we focused on basic group arrangement and project progress details. Design Doc Set up Git repository and make sure everybody could access it. Run through the code to make sure the group members understand it. These goals give us a good set up to continue development with the project starting next week.
In this week we hoped to accomplish the following tasks: X-Procedural System Implemented X-Running Enemy A.I. Finished X-Police Enemy A.I. Finished (Knocks into player to calm them down) X-Rage State Finished X-Teapot fish art concepts O-Police fish art concepts O-Coral art concepts X-Cuttlefish art O-Cuttlefish movements Tasks we accomplished that were not on the schedule: […]
Week 1 (Oct 21) – Player Movement
Game Log for first week, ending on Oct 27: What I planned to do by the end of the previous week (from my design document): “Submit this project design document. Add functionality to engine to visualize stick figure pose(s) in-editor while not in Play, as well as feedback in that visualization to hint at when any […]
Game Log for week 0 (Oct 21 ~ Oct 27)
NotReadyYeti Design Document A more detailed plan for the game A team wins when it reaches the maximum score of the match. A team scores points when a player picks up and delivers a resource to the team’s base by picking it up and throwing it in. The respawn will only occur if there has […]
Team Members: Michael Zipp, Maxwell McRae, Matthew Giannelli Aspirations: Low bar: Terrain raising and lowering in fixed shapes on click. Basic flight controls. Three spells. Medium bar: Terrain manipulating past basic shapes. Flight controls with better feel. Five to seven spells with unique feels. High bar: Spells clearly interacting with each other, ten to fifteen […]
Black Hole Sun Group Members: https://github.blairmacintyre.me/site-archive/cs4455f13/author/dbyassmith/ In charge of the overworld https://github.blairmacintyre.me/site-archive/cs4455f13/author/jtyson3/ In charge of the underworld https://github.blairmacintyre.me/site-archive/cs4455f13/author/defenfo/ Art assets & design, but still involved in the coding where applicable. Overview: The main character is trapped in a collapsing galaxy and must travel from planet to planet collecting dark matter in order to save the […]
Game Plan World of Wizard is a 3D player vs. player game. Each player is a wizard with a set of diverse spells. Since the opponent is no long an AI, player will need to understand the function of each spell and use it wisely to defeat the opponent. This game is heavily focused on […]
An industrial robot, CERNO, got stranded on a foreign planet and is trying to find its way to the crash site.
Description: Player controls a Cuttlefish who has just had her tea party ruined by ingrateful guests, and has gone on a warpath to show them the error of their ways. Permanently. Player uses arrow keys to move the cuttlefish, and space to shoot out their ink/weapon. Additionally, there exists a rage meter that raises the […]
The RASTERBURN Design Document pdf may be accessed below. RASTERBURN_DesignDocument Raster Burn Design Document Kyle Blevens and Adam Le Doux Detailed Plan RASTER BURN is a virtual competitive team sport for four or more players. Players navigate a field and work together to score points against their opponent. The main mechanics are simple sports elements […]
Goals Minimum Back end engine complete damage pokemon faint detection collision detection winning condition handle four players (two trainers, two pokemon) xbox controllers Visual representation of pokemon is not animated UI is only the current pokemon’s health No start screen 1 pokemon good movement all 4 skills work appropriately but no visual fx added No […]
Here is our more detailed work up for the design document that we will be using for the rest of the project.
Building upon the pitch slides for Brave Courier shown earlier this week, this new submissions contents are in the Brave Courier Project Design document. (That link goes to another public Google Doc, a local export of which I’ve also uploaded on T-Square.) Copy of that document: Brave Courier By Telegraph Investigation The central details […]
Team RTP Project Design and Detailed Plan: For our game “Rise to Power”, the detailed plan of the project mainly has three parts: battle logic, collision, and formation of the soldiers. This document will provide with more detailed plan and information about each feature
Design Game Plan The player takes on the role of an adorably awesome baby dragon, who hasn’t fully developed her wings. The dragon wishes to ascend an ancient tower to obtain the pearl of wisdom left by her mother at its peak. She can navigate the tower by either jumping directly up into the air, […]
Game Document For Karate Crickets Game Concept Two crickets compete against each other to become the greatest martial artist of the land. The game will allow two players to play against each other or allow a player to play against an AI-controlled enemy. The game will focus on creating a fun experience through the aggression […]
We present our game details below. Included is also a project timeline with milestones and feature sets for demos.
Detailed Plan The core idea of this game is that the players control two balls to follow different path simultaneously. Both single player mode and multiplayer mode will be available. In each mode we will design multiple levels with increasing difficulty for players to choose from. In single player mode, players can practise their control […]
Project design for Team Jumpster.
CS 4455 Team Groose Project Design Doc Detailed Plan: 2D top-down arena/action-adventure (depending on scope) Combat system that fluidly switches through multiple states based on user input Combat /world that integrates aspects of the DBZ and Zelda universes(themes or entire elements, depending on scope) Progression through loot dropped by enemies or level-ups from xp for […]
Game Plan Escape from the rising lava using quick movements and timely maneuvers to reach as high as possible. Feature Set Targets Low-bar Jumping over blocks to avoid lava below Scoring system to create addictive feel Basic graphics A power-up for jumping higher Target Block speed varies in challenging, but manageable […]
Detailed Realistic Game Plan: Ultimately our game, Astronomical Arena, is setup so we can implement one a feature at a time and test it as we go. This being said, for our game to have a core, we need to first implement the moving and combat aspects. Our initial step will be to construct a […]
Design Doc Game Description The story follows a cursed knight whose town in under siege. You play this knight and it is your goal to protect your fleeing king from the invaders. The invaders main objective is to enter in waves and assassinate the king and anyone who stands in their way. Although the odds […]
https://docs.google.com/presentation/d/1lTkshPO4ksQclJL1KScBQGzMiyshmkwkX3ZCNT38I-o/edit#slide=id.p Title: Reality Flux Target Experience: “Midair quick combat against a human opponent” Gameplay Concept: You play as a flying man on a carpet with a selection of spells, altering the terrain and casting spells to damage the opponent, another flying man. “Aha” Moment: Finding a combination of spells that counters your opponent’s defenses.
Presentation: LINK Group Members: knight2rook (https://github.blairmacintyre.me/site-archive/cs4455f13/author/knight2rook/) – Game Architect and Coding speedball (https://github.blairmacintyre.me/site-archive/cs4455f13/author/speedball/) – Coding, Meeting Minutes and Documents mbradley36 (https://github.blairmacintyre.me/site-archive/cs4455f13/author/mbradley36/) – Coding, Art/Design, Turn ins Title: Angry Cuttlefish Target Experience: “Undersea Arcade Gunner Slaughterfest” Gameplay Concept: You play as a cuttlefish attempting to destroy all other undersea life (except other cuttlefishes) to fuel her […]
An industrial robot, CERNO, got stranded on a foreign planet and is trying to find its way to the crash site.
Group Unnamed
RASTER BURN Project Pitch: A Virtual Team Sport Presentation Slides: https://docs.google.com/presentation/d/1-g6hylPsU4UGOzJg9dDd5Q7IEeKM29hwqmRfMypd0RM/edit?usp=sharing
Group Members: https://github.blairmacintyre.me/site-archive/cs4455f13/author/dbyassmith/ In charge of the overworld https://github.blairmacintyre.me/site-archive/cs4455f13/author/jtyson3/ In charge of the underworld https://github.blairmacintyre.me/site-archive/cs4455f13/author/defenfo/ Art assets & design, but still involved in the coding where applicable. Overview: – The main character is trapped in a collapsing galaxy and must travel from planet to planet collecting dark matter in order to save the universe. -The […]
Pitch PowerPoint The Game Name: Dragon in Distress The Group Members: vander – Level Design Lead falconette – Visual Design Lead asuna – Programming Lead The Group Roles: Each group member will contribute something to each role, but one group member will be responsible for leading and ensuring the success of a specific […]
Presentation Group https://github.blairmacintyre.me/site-archive/cs4455f13/author/gt740/ https://github.blairmacintyre.me/site-archive/cs4455f13/author/ohmyc/ https://github.blairmacintyre.me/site-archive/cs4455f13/author/supertrombone/ Game Lavalor: Escape from the rising lava using quick movements and timely maneuvers to reach as high as possible! Project Roles gt740 – Lead Organizer, Programmer ohmyc – Lead Programmer, Artist supertrombone – Lead Designer, Programmer Fun what your game title and idea is, who will be doing what, and why you think […]
Team Members and Roles: aa71 – Movement and Game Physics tzhang40 – Level Design and Interaction, Sound Effects jm46 – Ship Animations, Combat, Weapons Game Name: Astronomical Arena Game Concept: Two spacecrafts battle head-to-head in an outer-space arena filled with various weapon upgrades and planets that influence the tide of the battle. Fun Factor: Using […]
Game Name: Brave Courier Target Experience: “Jason Bourne meets Road Rash” Gameplay Concept: You play as a messenger fending off marauders while surfing atop your hoverboard. Finding the Fun: Satisfying drifting of hoverboard in both mechanical implications (predictable trajectories for learnable timing) and polish feedback (tilting and drifting like a Wipeout anti-gravity jet vehicle). Exploring […]
Please view our slideshow. Members: sirnightfury someguy mereshadows Game Title: Pokemon Real Time Battle Game Description: 2D Fighter Co-op real time pokemon battle where a trainer and a pokemon work together to defeat another trainer/pokemon pair. The play-style is influenced by Awesomenauts and Super Smash Bros. Why it is fun: Team-based, fast […]
Game Name Kitty Stalker Group Members flanne: Art/Sound Design/Programming sethsteckler: Level Designer/Team Manager/Programming Game Description: You will play as a ninja kitty in a 2d action/stealth puzzle platformer. The game will feature a light/dark mode mechanic where you can toggle between modes to reveal certain platforms. The light/dark mechanic will also reveal/stealth yourself, so you […]
The members of our group: Windy -map loader -networking -item implement -final improvements xxie37 -map design -polish effects, item design -Item implement -final improvements Game idea The core idea of this game is that the players control two balls to follow different path simultaneously. Different types of balls can be controlled during the game, and […]
Group Members: baby (https://github.blairmacintyre.me/site-archive/cs4455f13/author/baby/) – Creative Director and Testing allcakeisgone (https://github.blairmacintyre.me/site-archive/cs4455f13/author/allcakeisgone/) – Visual and Level Designer kesrogaz (https://github.blairmacintyre.me/site-archive/cs4455f13/author/kesrogaz/) – Networking and Gameplay Title: Abominable Avalanche Idea: Achieve objectives with (or without) a team against enemies where the objectives are accomplished by collecting the same supplies that you have to use as weapons to stun the other team. […]
Team Members: magister nj50jl marquisaurelius Game Name: Karate Cricket Game Concept: Two crickets are competing against each other to become the greatest martial artist of the land. Roles: magister – Submitter, Project Manager, Artist, and Assistant Programmer nj50jl – AI Programmer marquisaurelius – Lead Programmer, Sound Developer Fun Factor: Being able […]
Play a cursed knight(s) who has to do all he can to protect the king after the castle was destroyed
The Game Pitch: Zelda Ball Z Group aatrox54345: Lead Back End Developer, Collision Detection Master, C# Script Logic Extraordinaire, Project Uploader (https://github.blairmacintyre.me/site-archive/cs4455f13/author/aatrox54345/) groose: Lead Sprite/Model/Level Designer, Graphics Expert, Audio Implementation (https://github.blairmacintyre.me/site-archive/cs4455f13/author/groose/) fc13: Lead State Machine Developer, NPC Designer, Scripting Specialist (https://github.blairmacintyre.me/site-archive/cs4455f13/author/fc13/) Game Title Zelda Ball Z Game Description -Classic 2D Zelda Style Action-adventure Game -Integration […]
The Game Pitch: Rise to Power
Mixing standard gameplay mechanics with unconventional thematic elements.
We are designing a dual-stick style zombie survival shooter titled “Outbreak”.
This is a simple 3D game with keywords: enemy and attack.
Play as a fledgling mage, toying with the laws of reality!
Game Description Kevin did not have any guilt to stay in the jail. Devil just put him in the jail and make him so sad. One day he decide to escape the jail. However this is not easy! A lot of Prison Officers guard the jail to prevent prisoners escape the jail. Also there are […]