Unnamed Project Design

Game Plan

World of Wizard is a 3D player vs. player game. Each player is a wizard with a set of diverse spells. Since the opponent is no long an AI, player will need to understand the function of each spell and use it wisely to defeat the opponent. This game is heavily focused on spell design and movement design.

Minimum Low-Bar:

  1. Player is able to walk, run, and jump with basic animations.

  2. Player is able to cast single targeted spell such as fireball.

  3. Player is able to destroy a targeted object.

  4. A basic score system is developed.

  5. A basic collision detection mechanism is developed.

Target of Expectation:

  1. Player is able to cast advanced single-targeted spell such as ice bolt that slows down the target.

  2. Player is able to play against other players.

  3. Score system and rules expanded to accommodate PvP.

Desired High-Bar:

  1. Player is able to cast even more advanced single-targeted and AoE spells.

  2. Player is able to dodge incoming spell.

  3. Player can choose different arenas.

  4. Heavy polishing.

 

Weekly Plan

  • Week 1 (10/28 – 11/01)

    • Movement

    • Spell cast

    • Light polish on avatar & fireball

    • Basic collision system

  • Week 2 (11/04 – 11/08)

    • Alpha playtest

    • Modify spell cast mechanic base on feedback

    • Decent collision system

    • Score system expanded with win condition

    • Animation on avatar & spells

    • Additional spells

  • Week 3 (11/11 – 11/15)

    • Multiplayer feature

    • Animation

    • Additional spells

    • Game menu

  • Week 4 (11/18 – 11/22)

    • Beta playtest

    • Environment polishing

    • Improve spells

    • Dodge

  • Week 5 (11/25)

    • Final playtest

    • Project perfection

    • Improve polish & logic

 

Milestone

  • Alpha (Nov 4)
    Features: Movement, spell cast
    Goal: Establish a comfortable avatar control and spell casting. Obtain feedback on time and speed.
  • Beta (Nov 18)
    Features: Spell cast, more spells. Multiplayer. Collision system.
    Goal: Second test on spell casting. Feedback on multiplayer & collision system.
  • Final (Nov 25)
    Features: Polish effects. Spell effects.
    Goal: Feedback on overall game feel: control, polish, mechanics.

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