Gameplay Video: Tsquare video link: https://t-square.gatech.edu/access/content/group/XLS0818103740201308.201308/Final%20Project%20Videos/Not%20Ready%20Yeti%20Final%20Video.m4v Success: We dedicated a lot of time to developing the game concept & target experience before coding anything. Therefore, we didn’t have to change the overall idea of the game much after testing, just the mechanics. Our “aha-moment” was the team strategy & individual skill behind landing a stun and […]
what you planned to do by the end of the previous week (from your design document) have the thrown objects activate something on hit have multiple different effects from capping objectives implemented larger sided multiplayer have throwing mechanic fleshed out and complete what you accomplished have throwing mechanics fleshed out and complete have the […]
what you planned to do by the end of the previous week (from your design document) have the thrown objects activate something on hit have multiple different effects from capping objectives implemented larger sided multiplayer have throwing mechanic fleshed out and complete what you accomplished have the thrown objects activate something on hit implemented larger […]
We planned to not get much done this week because we are all extra busy with other classes, but this was taken into account beforehand so we are still on track for the beta build due a week from now. The only stumbling-block we might encounter is merging separate features being worked on into a […]
Instructions: To play in the web build, start the server in the game in one tab and then open up another tab with the game in it to connect to the server and start the game. Alternatively, you can download the .app here: https://dl.dropboxusercontent.com/u/2178778/ServerAlpha.app.zip ALPHA after jump:
Group Members: baby (https://github.blairmacintyre.me/site-archive/cs4455f13/author/baby/) – Creative Director and Testing allcakeisgone (https://github.blairmacintyre.me/site-archive/cs4455f13/author/allcakeisgone/) – Visual and Level Designer kesrogaz (https://github.blairmacintyre.me/site-archive/cs4455f13/author/kesrogaz/) – Networking and Gameplay Title: Abominable Avalanche Idea: Achieve objectives with (or without) a team against enemies where the objectives are accomplished by collecting the same supplies that you have to use as weapons to stun the other team. […]
A multiplayer, 2D, top-down, arena-style shooter where players can only move on the stage’s predefined rails, but are free to shoot anywhere.
I tried to engage each of the player’s sense to affect feel. Each characters type has its own unique sounds, music, color scheme, physics, and avatar. Also, the stage is set up to be played from either perspective. Press 1 or 2
unity practice on audio, collisions, multiple script files, time based code, and prefabs