Week 6 (Nov 25) – refining; high-end goals if possible
Week 5 (Nov 18) – animations; polish
Week 4 (Nov 11) – audio; alternate weapon attack (bow)
Week 3 (Nov 4) – detailed movement; zombie AI
Week 2 (Oct 28) – zombie movement; simple shooting
Week 1 (Oct 21) – Player Movement
Here is our more detailed work up for the design document that we will be using for the rest of the project.
We are designing a dual-stick style zombie survival shooter titled “Outbreak”.