Project Pitch / RASTER BURN

RASTER BURN Project Pitch: A Virtual Team Sport

Presentation Slides: https://docs.google.com/presentation/d/1-g6hylPsU4UGOzJg9dDd5Q7IEeKM29hwqmRfMypd0RM/edit?usp=sharing

Team:

The Null Pointer Exceptions

sikori17

bluederby

Responsibilities

Both us will have equal, shared responsibilities for code, art direction, graphics effects, sound, game design & feel, and playtesting.

 

Game Concept

RASTER BURN

IT IS THE YEAR 198X.

HACKERS FROM AROUND THE WORLD ARE JACKING IN TO THE NET TO PLAY CYBERSPACE’S MOST DANGEROUS GAME.

THEY CALL IT…

RASTER BURN>>

RASTER BURN is a competitive team-based local multiplayer game for a minimum of 4 players: 2 teams of 2. Its gameplay takes heavy inspiration from soccer: it has dribbling, passing, and scoring on goals as the basic means of interaction. Unlike most current soccer games, however, RASTER BURN focuses on the moment to moment interaction of a single avatar instead of “zoomed out” team strategy. Each player controls a single avatar for the whole game and cannot switch places with someone else; there is no AI.

In addition, RASTER BURN takes its aesthetic inspiration from “Glitch Art” – the aesthetic appropriation of computer errors. This will appear in various ways, from the “Atari Glow” inspired visuals, to the way the opponents’ side of the field will become “corrupted” every time you score, to the game feel itself, which we describe as “being an artifact.” We want to create a physical feel for controlling an image artifact, which we intend to do by having a “glitchy / jerky” physics that, while physically-based, stops and starts suddenly.

 

The Fun

We think the fun for RASTER BURN will come from the team dynamics, and the fact that you control only a single avatar on that team. Teamwork – setting up passes, blocking an opponent from reaching your teammate – will be a big reward. In addition, we predict there will be a sense of mastery from setting up these situations individually – you have to dribble and maneuver the ball into position, or determine how much power you want to put into a shot or pass yourself – rather than through an AI agent.

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