Project Design Doc
Game Plan
Escape from the rising lava using quick movements and timely maneuvers to reach as high as possible.
Feature Set Targets
Low-bar
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Jumping over blocks to avoid lava below
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Scoring system to create addictive feel
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Basic graphics
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A power-up for jumping higher
Target
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Block speed varies in challenging, but manageable way
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High score leaderboard
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Fancy animations for actions like jumping, wall jumping, lava death, squish death
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Several power-ups for higher jumping, temporary invincibility, etc
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Several power-downs for lower jumping, slower movement, etc
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5 second replay for how you died
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Checkpoint block
High-bar
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Block size and spawn location vary in challenging, but manageable way
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Local multiplayer to compete for score, survival time
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Advanced models for player and blocks
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Many power-ups, including one for controlling block positioning
Timeline
10/28 |
11/4 – Alpha |
11/11 |
11/18 – Beta |
11/25 – Final |
|
supertrombone |
– Up to speed – Source control access |
– Brainstorm initial scoring system – Implement initial scoring system |
– Offload high scores onto a server (for future high score board) |
– Wall jump animation – Squish death animation |
– Highscore leaderboard shown in game |
ohmyc |
– Up to speed – Source control access |
– Create better block falling algorithm (to encourage streaks of climbing) – Find art for power up |
– Implement varying speed blocks |
– Death replay! |
– Checkpoint block |
gt740 |
– Up to speed – Source control access |
– Implement one power-up – Coordinate w/ Clay for spawning power-ups |
– Lava death animation |
– Add 1 power-down |
– Add 1 more power-up – Add 1 more power-down |
Milestones
Alpha (11/4)
– Jumping & Wall jumping off of blocks
– Lava rising
– Ability to die
– Intelligent block spawning algorithm
– Initial scoring system
– First power-up
Beta (11/18)
– High scores on server
– Varying block speed
– Add a power-down
– Death animation
– Wall jump animation
– Death replay
Final (11/25)
– High score leaderboard shown in game
– Checkpoint block
– More power-ups and power-downs
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