Project Design Doc

Game Plan

 

Escape from the rising lava using quick movements and timely maneuvers to reach as high as possible.

 

Feature Set Targets

 

Low-bar

  • Jumping over blocks to avoid lava below

  • Scoring system to create addictive feel

  • Basic graphics

  • A power-up for jumping higher

 

Target

  • Block speed varies in challenging, but manageable way

  • High score leaderboard

  • Fancy animations for actions like jumping, wall jumping, lava death, squish death

  • Several power-ups for higher jumping, temporary invincibility, etc

  • Several power-downs for lower jumping, slower movement, etc

  • 5 second replay for how you died

  • Checkpoint block

 

High-bar

  • Block size and spawn location vary in challenging, but manageable way

  • Local multiplayer to compete for score, survival time

  • Advanced models for player and blocks

  • Many power-ups, including one for controlling block positioning

Timeline

10/28

11/4 – Alpha

11/11

11/18 – Beta

11/25 – Final

supertrombone

– Up to speed

– Source control access

– Brainstorm initial scoring system

– Implement initial scoring system

– Offload high scores onto a server (for future high score board)

– Wall jump animation

– Squish death animation

– Highscore leaderboard shown in game

ohmyc

– Up to speed

– Source control access

– Create better block falling algorithm (to encourage streaks of climbing)

– Find art for power up

– Implement varying speed blocks

– Death replay!

– Checkpoint block

gt740

– Up to speed

– Source control access

– Implement one power-up

– Coordinate w/ Clay for spawning power-ups

– Lava death animation

– Add 1 power-down

– Add 1 more power-up

– Add 1 more power-down

Milestones

 

Alpha (11/4)

– Jumping & Wall jumping off of blocks

– Lava rising

– Ability to die

– Intelligent block spawning algorithm

– Initial scoring system

– First power-up

 

Beta (11/18)

– High scores on server

– Varying block speed

– Add a power-down

– Death animation

– Wall jump animation

– Death replay

 

Final (11/25)

– High score leaderboard shown in game

– Checkpoint block

– More power-ups and power-downs

 

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