Team RTP: Game Log 0

Game Log for week 0 (Oct 21 ~ Oct 27)

Plan for this week:

  • Define core features and goals

  • Outline development schedule of the game

  • Design class structure

    • Define the objects and methods

    • Create the player, minimum number of soldiers, and enemy troops

  • Start implementation of battle logic

What we accomplished:

We finished all the things following the design plan.

Problems we ran into and effects:

First we had the problem of deciding how we would detect the collision in the battle system. However, this was a minor technical detail that should not affect the overall result of our project. A bigger concern was raised during the presentation about the battle system being exploitable. We decided to make adjustments as we implement the battle system so that the user does not find a “win-it-all” strategy in the game. Also, we had to discuss about some edge cases that might affect the game strategy. For these problems, we concluded that we need to have the core logic implemented and have it tested to decide if we need to make changes to the battle system.

 

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