Game Log (Nov 11)

What We Planned to Do:

Nov 4 – Nov 11

Yuting

Multiplayer Mode

Xuwen

Items Implementation (Accelerate & Decelerate) & Polish

What We Accomplished:

Nov 4 – Nov 11

Yuting

Multiplayer Mode

Xuwen

Level Redesign Based On Player Feedback

We have implemented the multiplayer mode. Currently two players can play together and see their opponents as ghost balls on their own screen. According to the feedback from players, we needed to redesign the three levels we had. They would like to start from a very simple level to get familiar with the control. Some instructions would be helpful.

Problems:

1. We need a time tracker in single player mode and a score tracker in endless mode.

2. When one ball arrives at the end point, its position should be fixed and the player will lose its control.

3. We need to refine the algorithm to generate blocks in endless mode.

What We Plan to Do:

Nov 11 – Nov 18

Yuting

Refine Multiplayer Mode & Fix Bugs

Xuwen

Time Tracker & Score Tracker

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