Game Log (Nov 11)
What We Planned to Do:
Nov 4 – Nov 11 |
Yuting |
Multiplayer Mode |
Xuwen |
Items Implementation (Accelerate & Decelerate) & Polish |
What We Accomplished:
Nov 4 – Nov 11 |
Yuting |
Multiplayer Mode |
Xuwen |
Level Redesign Based On Player Feedback |
We have implemented the multiplayer mode. Currently two players can play together and see their opponents as ghost balls on their own screen. According to the feedback from players, we needed to redesign the three levels we had. They would like to start from a very simple level to get familiar with the control. Some instructions would be helpful.
Problems:
1. We need a time tracker in single player mode and a score tracker in endless mode.
2. When one ball arrives at the end point, its position should be fixed and the player will lose its control.
3. We need to refine the algorithm to generate blocks in endless mode.
What We Plan to Do:
Nov 11 – Nov 18 |
Yuting |
Refine Multiplayer Mode & Fix Bugs |
Xuwen |
Time Tracker & Score Tracker |
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