Weekly Log (November 3 – November 9)

  • Planned to do the previous week

    • Add new knight abilities (brute, necromancer)

    • Add power-up effects (strength, time freeze, health, slow players)

    • Wave system

    • Add some different waves

    • Start implementing feedback from alpha demo

  • What we accomplished

    • Added healing ability to the medic

    • Power Up pick up type is now displayed on screen as well as a count down

    • Player now only auto targets players in front of him

    • Camera is now 100% top-down and orthographic

    • Changes due to apha feedback:

      • King is now a different color (blue) but might change again later

      • Minimap implemented

    • HUD screen is now part of level manager so that all HUD display is done in one place. Other objects can update the information in the HUD.

  • Problems we ran into

    • Player structure was being altered to better support different abilities by another teammembers.  Couldn’t implement rampage mode without causing conflicts.

    • Level design

    • Waves system built but not all of the waves were implemented

  • How this affects us going forward

    • Rampage mode will be implemented next week.

    • Level design will need to be worked on again next week.

    • Waves will need to be implemented next week

  • Anything that changed with plans

    • Rampage mode will now be class specific. The different alterations to player structure will make this really easy to implement!

    • Will add enemies that are stronger and target king specifically.

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