Weekly Log (November 3 – November 9)
-
Planned to do the previous week
-
Add new knight abilities (brute, necromancer)
-
Add power-up effects (strength, time freeze, health, slow players)
-
Wave system
-
Add some different waves
-
Start implementing feedback from alpha demo
-
-
What we accomplished
-
Added healing ability to the medic
-
Power Up pick up type is now displayed on screen as well as a count down
-
Player now only auto targets players in front of him
-
Camera is now 100% top-down and orthographic
-
Changes due to apha feedback:
-
King is now a different color (blue) but might change again later
-
Minimap implemented
-
-
HUD screen is now part of level manager so that all HUD display is done in one place. Other objects can update the information in the HUD.
-
-
Problems we ran into
-
Player structure was being altered to better support different abilities by another teammembers. Couldn’t implement rampage mode without causing conflicts.
-
Level design
-
Waves system built but not all of the waves were implemented
-
-
How this affects us going forward
-
Rampage mode will be implemented next week.
-
Level design will need to be worked on again next week.
-
Waves will need to be implemented next week
-
-
Anything that changed with plans
-
Rampage mode will now be class specific. The different alterations to player structure will make this really easy to implement!
-
Will add enemies that are stronger and target king specifically.
-
Comments are closed.