Raster Burn 11/10 Game Log
After playtesting the Alpha build for Raster Burn last week, we broke down the feedback and put together the following list of issues and potential solutions:
1) Where am I / who am I
Causes
– Everyone being squares
– Changing colors
– Trails mask position
– Trail is ambiguous
Potential Solutions
– Give everyone visibly distinct avatar
– Space Invader style?
– Maybe patterns
– Make trails smaller, fade faster
2) Where is the ball
Causes
– Color changing of ball
– Trails from players masking ball
Potential Solutions
– Always keep it purple
– Renders last
3) People didn’t know what goal of the game was
Causes
– Goals aren’t marked
– Destroying blocks is awesome
– Goal marker wasn’t useful in providing feedback
Potential Solutions
– Mark the goal somehow
– Make destroying blocks the goal
4) Bunching
Causes
– It’s the most obvious, amateur effective strategy
– Partially due to people not knowing their teammate
– Passing is pretty difficult
Potential Solutions
– TBD
5) Turning
Causes
– Only way to turn is to move around the ball
– Super slow right now
– Too easy to get interrupted
Potential Solutions
– Touch-Turn idea
6) Power Shot + Teamwork
Causes
– Identifying team
– Passing is hard
– Not necessary to do well
– Not obvious
Potential Solutions
– Fix passing
– Make powershot more useful
– Make it easier
– Find other teamwork options
Other Ideas
– Stunning
– Trails as walls
– Better effect for ball through walls
We have addressed and implemented almost all of the solutions laid out above. We also have two versions of the game at this point, one where the objective is to only destroy blocks, the other where the only way to score is with the power shot. Our objective for the next couple days is to playtest and get feedback on these two modes as well as all of the other changes since the Alpha. Once we have that feedback, we will decide what needs improvement from there.
We would still like to get more graphical improvements in before next week, but they may be delayed depending on how our current builds are received.
Comments are closed.