Raster Burn 11/10 Game Log

After playtesting the Alpha build for Raster Burn last week, we broke down the feedback and put together the following list of issues and potential solutions:

1) Where am I / who am I

Causes
– Everyone being squares
– Changing colors
– Trails mask position
– Trail is ambiguous

Potential Solutions

– Give everyone visibly distinct avatar
– Space Invader style?
– Maybe patterns

– Make trails smaller, fade faster

2) Where is the ball

Causes
– Color changing of ball
– Trails from players masking ball

Potential Solutions
– Always keep it purple
– Renders last

3) People didn’t know what goal of the game was

Causes
– Goals aren’t marked
– Destroying blocks is awesome
– Goal marker wasn’t useful in providing feedback

Potential Solutions
– Mark the goal somehow
– Make destroying blocks the goal

4) Bunching

Causes
– It’s the most obvious, amateur effective strategy
– Partially due to people not knowing their teammate
– Passing is pretty difficult

Potential Solutions
– TBD

5) Turning

Causes
– Only way to turn is to move around the ball
– Super slow right now
– Too easy to get interrupted

Potential Solutions
– Touch-Turn idea

6) Power Shot + Teamwork

Causes
– Identifying team
– Passing is hard
– Not necessary to do well
– Not obvious

Potential Solutions
– Fix passing
– Make powershot more useful
– Make it easier
– Find other teamwork options

Other Ideas

– Stunning
– Trails as walls
– Better effect for ball through walls

 

We have addressed and implemented almost all of the solutions laid out above. We also have two versions of the game at this point, one where the objective is to only destroy blocks, the other where the only way to score is with the power shot. Our objective for the next couple days is to playtest and get feedback on these two modes as well as all of the other changes since the Alpha. Once we have that feedback, we will decide what needs improvement from there.

We would still like to get more graphical improvements in before next week, but they may be delayed depending on how our current builds are received.

Comments are closed.