Final Presentation: CERNO’s Escape
This is our post for the final presentation.
Video:
What Worked
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Throwing objects as means of weapon
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Physics interactions with objects in the scene
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Shield-power interactions
What Didn’t
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Moving enemies
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Mouselook / Camera issues
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Terrains
- Some parts of physics (flying CERNO)
Aiming Scheme
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Arrow keys only
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Movement based on mouse gradient
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Aiming based on mouse pointer
Other Changes
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Powerups
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Weights of the objects
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Camera
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Level design
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