Project Design Document: Group Archon Members: Alex Clegg, John Turner, Jaron Gao The Game Our game idea has changed slightly from the initial pitch. We believe that a change in scale from our initial idea was necessary, and some adjustments were made to account for this. Aside from that, the basic metaphor and player […]
Team Stack Overflow – Escape the Death Chamber Detailed Plan of Game In this game you are in a spaceship trying to escape your captors who are chasing you in their own spaceships. You will have to avoid many obstacles to reach the end of the level and you must do so before the escape […]
Prismatic Design Document:
Team Shadowstalker’s Design Doc
Presentation Link: https://docs.google.com/presentation/d/1g_sPJNNEhHLpaW2TblEpf3LscSdM8J9mHCBouK0pkTM/edit?pli=1#slide=id.g301d3907_0_27 Game Name: Escape the Death Chamber Team Members/Assignments: Michael Zeitz (Polish Effects), Willie Owens (Avatar Control), DJ Aniakou (Level Design)
Team: Alexander Joos: Level Design Matt Lee: Character Design and management Ryan Mccaffrey: Interactable objects Tingyu Zhu: Enemy AI and design Shared Tasks: Audio and Visual effects. General Guide an an agile ninja through a large level consisting of various obstacles and enemies. Attack enemies, wall-jump up steep walls, slide under low-hanging walls, and sprint […]
Group Members and Responsibilities Johnathan Bieniek -Artificial Intelligence, Graphics Talia Knapp -Story building/metaphor, Graphics Ky Lee -Sound, environment design Ben Stewart -Physics, movement system Game Idea An infection has started destroying your body. The virus is eating away at your cells. Soon you will be too far gone to have any chance of recovery. You […]
The members of our group Archon : John Turner – Mech and player control and design, BBG/enemy design and implementation, programming Alexander Clegg – level and minion design, BBG/enemy design and implementation, programming Jaron Gao – source control, asset acquisition, BBG/enemy design and implementation, programming Brief Game Description – The IDEA : -The apocalypse is […]
Project Summary: In Acorn Ace, you control Ace, a private in the Squirrel Squadron, in his first mission in the war against the birds: parachute down the trees and bomb the resident birds. However, the mission literally snags at the beginning – Ace has a rough descent and his acorn bombs get stuck at the tops […]
The members of our group: David Garcia – Creative Lead – Music and Sound Effects Trevor Radcliffe – Lead Designer – Puzzle Guy Westley Schrack – Lead Programmer – UI Design The Idea: – You have just stolen a rare artifact from a high security factory however you managed to set off the silent alarms. […]
Group Members and Responsibilities Chris Moore – Level Design – Puzzle Mechanic Implementation – Particle Effects Josh Moore – Level Design – UI Design – Sound Effects AJ Kolenc – Level Design – Platforming Mechanic Implementation – Music Game Idea You are a being of light, attempting to restore color to a darkened land. To […]
Team: Joshua Bolla: Art assets, Game UI Kyle Cianchette: Player mechanics Alexander White: Environment/enemy AI Ghost Hunt: Our game is a combination of a survival horror game and action adventure with a bit of mystery added in. The idea is that your team is trapped in an area and has no clue why. All […]
The Mechanauts: Christopher Whittemore Aaron Mead Brenden Leonard
Banana Surfing by Team Donkey Games
Team intro – pptx Project Pitch Attached.