Displaying the most recent of 7 posts written by

Chris Moore

“DROP TABLE * Play Testing Build

This build is the play-testing build of our game “Prismatic” we tested this week. The game is best played in fullscreen (right click and select Fullscreen). A: Move Left D: Move Right Space: Jump The player can grab three different powers. Red allows double jumping, blue lets you walk on blue platforms, and green launches […]

“DROP TABLE * Alpha Build

This build is the alpha build of our game “Prismatic” we tested before Thanksgiving break. The game is best played in fullscreen (right click and select Fullscreen). A: Move Left D: Move Right Space: Jump The player can grab three different powers. Red allows double jumping, blue lets you walk on blue platforms, and green […]

Prismatic: Design Document

Prismatic Design Document:

Project 3: Spectrum

In this puzzle platformer, the player is able to shift between the different colors of the visible spectrum, each coloring determining how he interacts with the environment.

Two Themes, One Game: Cloud Elemental

In this small game, you play as a Cloud Elemental. You must jump around to various clouds to brighten the sky and stop rain from falling.

Project #1: Same Game, Two Feels

The web player for the game can be found here.

Xenoblade Chronicles: Does it have Game Feel?

Xenoblade Chronicles is a Japanese Role Playing Game (JRPG) with an odd mixture of real-time and non-real-time controls combined with spatial simulation and huge amounts of polish. For the purposes of this analysis, I will discuss only the combat mechanics; the game has far too many mechanics to cover here. In addition, I will assume […]