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JollyCoop

Scintillation – Final Build

Mouse – Move Left shift – Temporary Invincibility (1 second) – Uses the blue energy bar   Dodge all the lights and defeat the boss at the end.  You can attack the boss by hitting him while invincible (Left shift).  Hit the boss 5 times to win.  If a light hits you, you will lose […]

Scintillation – Final Build

Playable below. Controls: Mouse – Move Left shift – Invincibility Dash

Weekly log 11/18-11/25

We are DONE.   We have completed the game and hit target, adding things like attacking the boss, a scoring system, a wide variety of powerups, and start/end screens.  We are very satisfied with how the game turned out, and are already competing amongst ourselves for high scores.   We have one bug that we […]

Weekly Log [11-11 to 11-18]

Weekly Log [11-5 to 11-11]

This week we focused on the addition of various power ups to our game.  We made it so that the player is invincible when they make a dash, putting down the framework for adding power ups that grant you invincibility for longer.  When they player is invincible, they have a shield around them that deflects […]

Weekly Log [10-29 to 11-4]

Scintillation – Alpha Post

The game. Computers with a non-dedicated video card may experience issues.

Weekly Log: 10/22 – 10/28

This week, our tasks were simple, form the team, finalize a game idea, and divide up the work.  We managed to accomplish all of this during this week.  Our weekly Sunday meeting also went smoothly.  We began working this week’s project.  Those include the level and the bullet pattern, a basic GUI, and a better […]

Scintillation Design Document – jollyCoop

  Andrew Darrohn Nicholas Watson Tan Pham   Game type: Bullet Hell Rhythm Game Objective: Survive the level and defeat the boss   Game Description: You are moving through the level and have flying light bullets being shot at you.  At the beginning, it appears that they are coming from nowhere, but you travel towards […]

Scintillating Project Pitch

Team intro – pptx   Project Pitch Attached.