Weekly Log [11-11 to 11-18]

Removed from Game Design

Lights from different sides – we didn’t like the game dynamic; too unpredictable and the player would probably lose too much health during the transition

Extra Level – way too much time, unnecessary since the demos are only supposed to last a min to two anyway

Shooting – also unnecessary and would over-complicate the controls / the player has enough to worry about without aiming and shooting

Pre Bullet – the bullets patterns are predictable enough

Added to Game Design

Start and End Screens

Attacking The Boss

Planned

Power Ups

Collision Sounds

Particle Effects

Scoring

Timer

Accomplished

Power Ups (~60%)

Collision Sounds

Particle Effects (~95%)

Problems

None, really.

Status

Even though we are technically behind on one or two of the things in the design doc, we have no doubts that we will be able to deliver everything that was promised on time. We are currently finished with everything that was considered “Low Bar,” and the game plays well as is right now. So basically we just need to add a few more things that are required for “Target” and then we will be good to go.

This Weeks To Do

Scoring – Tan

Finish Power Ups – Everyone

Attack The Boss – Nick

Start / End Screens – Andrew

Game Timer – Andrew

 

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