Redemption of the Ninja

Team:

Alexander Joos: Level Design
Matt Lee: Character Design and management
Ryan Mccaffrey: Interactable objects
Tingyu Zhu: Enemy AI and design
Shared Tasks: Audio and Visual effects.
General
Guide an an agile ninja through a large level consisting of various obstacles and enemies.  Attack enemies, wall-jump up steep walls, slide under low-hanging walls, and sprint your way to the end!
Premise
You are a ninja seeking redemption.  To do so, you must infiltrate an enemy base and accomplish your objective: Get to the end of the base.  In doing so, you have been redeemed of the crime against the most important aspect of your life: Your Honor.
Target Experience
-Old school, 2D action-platformer
-Similar to Mario and Megaman games (Run and Jump man, Jump and Shoot man)
-Appeals to older gamers who grew up with games like these, and new gamers who want to have a small challenge.
Fun
-High degree of control over player character.
-Very maneuverable.  Can slide, wall-jump, and dash.
-Level design will complement character mechanics, so emphasis will be made on ninja’s abilities.
-Skill-based game.  When you accomplish a goal, you earned that goal.

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