Post-Alpha

In response to the comments that testers made while playing our Alpha build, we:
-Implemented health bars for both the player and enemies as soon as we could because the most common complaint that we received was that players could not tell when they were being hit, how many times they had been hit, and when they were hitting enemies.
-Changed the player character’s turning into a smooth rotation instead of an instant rotation because multiple testers thought that it felt unnatural.
-Took out the short range shot because players said that it was too similar to the middle range shot, and replaced it with a short range mele attack.
-Implemented floating turrets on the player character that track targets and change orientation depending on the current weapon being used.
-Attempted to design attacks and enemies in such a way that mid-range and close-range fighting, movement, and dodging are encouraged.

Comments are closed.