Shadowstalker Log (11/12/2012-11/18/2012)

What was Planned:

-Fixing and refining game aspects such as character movement, enemy AI, level design (Some parts are tedious/dull/unfair), and interactable objects.
-Visual/audio polish

What was Accomplished:

-Primarily, this week the character movement has been more finetuned.  Knockback has been implemented, the wall-jumping is more intuitive, and the character feels more mobile and akin to a swift ninja.

-As a group, we have also finalized what we planned for our final build.  Such ideas include some enemy variety (at least two different types of enemies), various traps, and level designs.

What’s Next:

Further development.  Over the Thanksgiving Break, Team Shadowstalker hopes to create the assets and items needed for the final build so that we can combine them together prior to our presentation day.

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