StackOverflow :: Weekly Log (11/12 – 11/18)

Goas:

  • Refine flying controls and barrel-roll
  • Add timer for door closing
  • Start work on boost functionality
  • Start working on level design that complements the game mechanics

Results:

  • Still working on some of the flying controls but they’re coming along
  • Added timer for door closing
  • First implementation of boost is complete
  • Did some level design but more is needed

We’re pretty much on schedule, but we still need to refine a few elements of our game such as the level design and making the flying controls feel a bit better. All in all though we’re on the right track to complete our game

One Response to “StackOverflow :: Weekly Log (11/12 – 11/18)”

  1. Willie Owens says:

    Response to alpha feedback:

    – Changed flying controls: Was able to move around anywhere, now ship is always moving forward, and you can only move side-to-side, up-and-down. (always facing in the positive z-direction)
    – Added timer for door closing to address no visual feedback that you were/were not going to make it out in time
    – Limited amount of boost (no longer infinite) to create need to conserve it and use in a good area
    – Began increasing level design complexity to provider better/longer experience