StackOverflow :: Weekly Log (11/12 – 11/18)
Goas:
- Refine flying controls and barrel-roll
- Add timer for door closing
- Start work on boost functionality
- Start working on level design that complements the game mechanics
Results:
- Still working on some of the flying controls but they’re coming along
- Added timer for door closing
- First implementation of boost is complete
- Did some level design but more is needed
We’re pretty much on schedule, but we still need to refine a few elements of our game such as the level design and making the flying controls feel a bit better. All in all though we’re on the right track to complete our game
Response to alpha feedback:
– Changed flying controls: Was able to move around anywhere, now ship is always moving forward, and you can only move side-to-side, up-and-down. (always facing in the positive z-direction)
– Added timer for door closing to address no visual feedback that you were/were not going to make it out in time
– Limited amount of boost (no longer infinite) to create need to conserve it and use in a good area
– Began increasing level design complexity to provider better/longer experience