Weekly Log [11-11 to 11-18]
Removed from Game Design
Lights from different sides – we didn’t like the game dynamic; too unpredictable and the player would probably lose too much health during the transition
Extra Level – way too much time, unnecessary since the demos are only supposed to last a min to two anyway
Shooting – also unnecessary and would over-complicate the controls / the player has enough to worry about without aiming and shooting
Pre Bullet – the bullets patterns are predictable enough
Added to Game Design
Start and End Screens
Attacking The Boss
Planned
Power Ups
Collision Sounds
Particle Effects
Scoring
Timer
Accomplished
Power Ups (~60%)
Collision Sounds
Particle Effects (~95%)
Problems
None, really.
Status
Even though we are technically behind on one or two of the things in the design doc, we have no doubts that we will be able to deliver everything that was promised on time. We are currently finished with everything that was considered “Low Bar,” and the game plays well as is right now. So basically we just need to add a few more things that are required for “Target” and then we will be good to go.
This Weeks To Do
Scoring – Tan
Finish Power Ups – Everyone
Attack The Boss – Nick
Start / End Screens – Andrew
Game Timer – Andrew
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