Shadowstalker Log(10/29/2012 – 11/4/2012)

What was Planned:

This week, we planned to work to accomplish our goals for the alpha.  This included:

+Implementing a fully playable character.
+Creating a level where the player must use the character’s abilities to reach the goal.
+Integrating interactable objects for the level.
+Implementing an enemy with some AI
+Designating a win/lose state.  In other words, ‘Game over’.

What was Accomplished:

Team Shadowstalker has met all of its goals save for the ‘Game Over’ state.  The ‘Game Over’ state is currently in progress and planned to be integrated in time for the alpha.  Additionally, we are currently debugging and searching for any particular glitches in our build.

What’s Next:

This week, Team Shadowstalker intends to demo our alpha build to our class and collect feedback.  We hope to use this feedback to improve our build and in addition, integrate more aspects to the game.  For example, more interactable objects, a new level, and better enemy AI and character control.   Polish may be on the table as well.

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