SSS Weekly Log (Week 1)

We’ve compiled our team and are brainstorming ideas for what we want our game to be. All of us gravitated towards John’s squirrel mechanic prototype from Project 3, since it had a more definitive game feel and was implemented well. We are thinking of building a game around his mechanics.

After discussing our strengths, we decided on team roles. John Coombs will take care of character mechanics, since the squirrel mechanic (the founding idea of the game) was his project and he’s most familiar with it. Miles Gantt will be developing the gameplay environment and components to build the level. Amy Lambeth will be providing the art assets and polish. All of us are developing the design of the game and what mechanics we should add/change.

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