Play-test build available below:
The goals for the first week was to distribute the current project, plan out its design to completion, and begin setting up a collaborative work environment.
Maneuver a spaceship in all directions, brake, or speed up to make it out of the labyrinth alive.
See below. Also at: http://www.prism.gatech.edu/~wowens8/P2
See below. Also at: http://www.prism.gatech.edu/~wowens8/Unity_P1_light_heavy/WebPlayer.html
Real-Time Control —————– The primary mechanics of Worms include: – Walking – Jumping (forward/back) – Switching Weapons – Aiming – Firing/Using Weapon Certain weapons in Worms provide additional mechanics such as: – Ninja Rope : swinging, climbing, releasing – Super Sheep : turning, exploding Most of the game mechanics provide continuity of control. For instance, […]